A downloadable game for Windows

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The Greyhound Verses is a quiet text adventure about going home and going away again.

The desktop version runs on Windows only - you can play the online version here.

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Click download now to get access to the following files:

The Greyhound Verses.zip 37 MB

Development log

  • 1.1

Comments

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(1 edit)

Ah, another gentleman using the Quest engine for their game.

There is not much I can say duo for other reviewers pointing out details, yet if there is something that I particularly loved was the characters of the young and the old man with their intriguing relationship. 

It was a joy to read about each of the characters backstories and based on it come to a decision at the end between continue travelling unto the unknown or staying on what you have been familiar for all your life. Also, the music is immersive and relaxing to hear. 

With that said, good job on this Game Jam! You do have writing skills and I hope to see more works from you.

I give this game 8/10 IGN points.

P.S. Sorry for the late review...

(+1)

Wow, I haven't played a text game like this in so long. I was playing it yesterday, but I didn't get a chance to finish it til today!

The descriptions of the area were very informative without being overwhelming. Every conversation had that feeling of mystery, as if you had to carefully read between the lines and think about how to answer.  It was a wonderful experience. I had to go back to check the other answers.

I admit, I got really curious about being able to type in things. So, I tried different combinations to see if I could break it. I've tried different cases, unknown commands, and combining some. I'm very happy to say it didn't break at all! Well done!

The text style reminded me of a typewriter, which was very fitting. Did you have use CSS to do it?

The music was great, very fitting! Kind of reminds me of a music box.

The only suggestions I have actually are in the same area:

At the end of the young one and old man's stories, it would just stop without any options leading out. I wasn't sure if it was intentional or not, but I could click out only by hitting the arrows.

With all the text smaller, and closer together it was hard for me to read all blocks of text. But, that just might be me. 

The website would time me out as well, but I think that was on them, not you at all.

It was a great read, wonderful job! 

Thank you so much for playing!

I'm glad you got multiple playthroughs out of it - I wasn't sure whether the other branches would be interesting enough for it.

For the abrupt end of the OM's and YO's story, that's a great catch - I'll see if I can set an automatic look command so the room description pops back up.

Would it help readability if there was a line break between each paragraph?

Hey, no worries, thanks for the doing the same!

I think it plays in well that you get different insight on what each character is thinking, with the different choices. (I went back and tried a few more). It was interesting to see the difference in how they talked.

I think some line breaks might help. At least, if players want to go back and reread over, or hit continue all at once like me. During the initial phase the continue button was a good break point as well.